Tuesday, February 28, 2012

Visual Information and Feedback

From the playtests, I noticed that many people don't easily understand what the avatar's mechanics are.

So I've been toying with different visual cues to relay more clear information to the player.

Some didn't realize that the pink aim point is actually where the gravity pulls the blocks to, and the avatar is where the pushing force comes from. So I emphasized the aim point and added an outward "distortion" particle emitter from the avatar when the player clicks.

http://youtu.be/8Bs354g9kzo an example of what I've been working on.

Always open for your opinions,

Nate

2 comments:

  1. The particle effect for exploding? That is AWESOME!!!

    Also, whatever happened to making the avatar white?

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  2. Dude that looks pretty sweet, makes sense too.

    ReplyDelete