Hey guys,
First I would like apologize for not being in class yesterday, I wasn’t feeling too well.
I was talking to Todd in our Capstone class and he reminded me that Alpha build is coming up very soon and there’s plenty of work to do. So I wanted to try and add some more structure to this process so we can all be sure we are working toward the same goal. Below I’ve jotted down some pieces of the puzzle that still need to be put into place.
Also, I wasn’t there yesterday so I’m probably behind on some information. And please let me know if I’m forgetting things.
UI
Pre-game UI (splash screen, main menu, instructions/tutorial images?)
In-game UI (score, health, minimap?, message displaying system)
ART
Player character
Junk
Bullet
Particle Effects (lots and lots)
DESIGN
Primary Challenges (How do I advance to the next level? How does the player know what to do?)
Secondary Challenges/Rewards (if applicable) (kill spawner to get a power-up)
High-level Challenge (How do I win? Get to a certain size? Boss battle?)
SOUND
Music (main menu, level)
Sound Effects
First I would like apologize for not being in class yesterday, I wasn’t feeling too well.
I was talking to Todd in our Capstone class and he reminded me that Alpha build is coming up very soon and there’s plenty of work to do. So I wanted to try and add some more structure to this process so we can all be sure we are working toward the same goal. Below I’ve jotted down some pieces of the puzzle that still need to be put into place.
Also, I wasn’t there yesterday so I’m probably behind on some information. And please let me know if I’m forgetting things.
UI
Pre-game UI (splash screen, main menu, instructions/tutorial images?)
- Design
- Art
- Implementation
In-game UI (score, health, minimap?, message displaying system)
- Design
- Art
- Implementation
ART
Player character
- Design
- Art
- Implementation
Junk
- Design
- Art
- Implementation
Bullet
- Design
- Art
- Implementation
Particle Effects (lots and lots)
- Design
- Art
- Implementation
DESIGN
Primary Challenges (How do I advance to the next level? How does the player know what to do?)
- Design
- Art (if applicable)
- Implementation
Secondary Challenges/Rewards (if applicable) (kill spawner to get a power-up)
- Design
- Art (if applicable)
- Implementation
High-level Challenge (How do I win? Get to a certain size? Boss battle?)
- Design
- Art (if applicable)
- Implementation
SOUND
Music (main menu, level)
- Find clips
- Implementation
Sound Effects
- Find clips
- Implementation
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