Tuesday, February 7, 2012

Fun fun fun

Hey guys,

First I would like apologize for not being in class yesterday, I wasn’t feeling too well.

I was talking to Todd in our Capstone class and he reminded me that Alpha build is coming up very soon and there’s plenty of work to do. So I wanted to try and add some more structure to this process so we can all be sure we are working toward the same goal. Below I’ve jotted down some pieces of the puzzle that still need to be put into place.

Also, I wasn’t there yesterday so I’m probably behind on some information. And please let me know if I’m forgetting things.

UI

Pre-game UI (splash screen, main menu, instructions/tutorial images?)

  • Design
  • Art
  • Implementation

In-game UI (score, health, minimap?, message displaying system)
  • Design
  • Art
  • Implementation


ART

Player character
  • Design
  • Art
  • Implementation

Junk
  • Design
  • Art
  • Implementation

Bullet
  • Design
  • Art
  • Implementation

Particle Effects (lots and lots)
  • Design
  • Art
  • Implementation


DESIGN

Primary Challenges (How do I advance to the next level? How does the player know what to do?)
  • Design
  • Art (if applicable)
  • Implementation

Secondary Challenges/Rewards (if applicable) (kill spawner to get a power-up)
  • Design
  • Art (if applicable)
  • Implementation

High-level Challenge (How do I win? Get to a certain size? Boss battle?)
  • Design
  • Art (if applicable)
  • Implementation


SOUND

Music (main menu, level)
  • Find clips
  • Implementation

Sound Effects
  • Find clips
  • Implementation

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