Saturday, February 25, 2012

My survey results

I got two play testers. Here's the jist of what they said suggestion-wise

Make the enemies more challenging. Right now they're not really a threat unless you're an idiot
User feedback that indicates the player is increasing in size, because at least one of them didn't notice until I told them.
The player needs an intuitive goal.

There is a bug where the player would get stuck on occasion, particularly when they tried moving around with a moderately big pile of blocks.

My Observations
-Player moves too damn quickly. Once you become too big, you can't control yourself. I would revert it back to the way it was where the player, no matter the size, moves at a set speed
-Put more blocks in the game and remove size limits. The pre-alpha iterations where we were running around creating Planet [Insert Your Name Here]s were fun, this just seems kind of...bleh.
-Players are gonna make the mistake of absorbing all the blocks in level 2, and the L-key regurgitate block function isn't intuitive at all. Forcing them to restart seems too much like a punishment. I don't know how to balance this, but we can discuss this on Monday
-Using The Force (that is, throwing a cloud of cubes at triangles without exploding them) is still a viable option, as is sitting in a corner in a cloud of cubes. One suggestion I would make is re-code cube/triangle interaction so they don't at all collide UNLESS the cube is going at least X speed. However that's probably gonna cause problems since there's gonna be dozens of checks going on constantly as triangles inadvertently bump into cubes harmlessly. If it doesn't outright murder FPS, it has the potential to cause problems.

My Plans
-Hassle the programmers art-wise :P
-Remix some sound effects and music to either give us some audio variety or something I think will blend in more effectively with the motif.
-Learn how to get audio-editing software to work.

No comments:

Post a Comment