Tried a few more out there ideas to see what it would look like, going off the idea of a more black hole look mentioned in the feedback feedback (would be done ingame with a black sphere, and a 2d sprite slightly below it showing the ground being sucked down effect as it's just some photoshop trickery and the player always views things top down). Should look like you're controlling a hole in the level.
However to have a black hole/dark colored player, the black background had to go and I did a more abstract grey digital look, with faint clouds of color splatter in the background (giving it some depth and something for you to see you're movement relative too (more sense of speed).
Also make use of a minimal/soft/color splash look. Sort of a soft digital with lots of glow.
I did versions with the plain background and a refined mockup of my menu layout idea. Also versions with Sam's background converted to black (this can be done in photoshop batch process to convert all the drawings, so it is doable). They are faint, but would be much more noticeable when moving.
Glowing dots around the player show powers, suck in towards player when using gravity pull and fly out when exploding (only live for a couple seconds, like bullets). Would be a 2d particle effect with no physics. They could also show range by spawning near the edge of your range.
Basic
Menu
With Sam's Background
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