Friday, February 10, 2012

Concept Idea MKII



Building off of some of Nate's idea, I refined a bit of the UI interface to improve off of some of his shapes and designs into the (totally not just my opinion but verifiable fact :3) more crisp black and green original design.

The first major change is the player avatar becomes a black hole. Because everything else is black, a white corona halos the avatar. Not only making it stand out through shape alone but in color as well. Personally I think it looks really badass, but of course this too is verifiable fact :) There is no such thing as too eclipse-ey. If the corona could like...move around somehow, that would be fantastic

Second, this concept is of a pause screen, possibly a title screen. because it's all black and green, i've darkened everything except the UI and player avatar to prevent blending. The 4 buttons should be pretty self-explanatory (although in a 'one minute of awesomeness' game, I don't see why we need a save-load function.) Furthermore, to emphasize what the player has selected, I put a dirty glow around one of the buttons and the text.

I wouldn't mind the diamond connecting the buttons being removed, i'm not it's biggest fan, but a circle looks out of place and a square looks just plain silly. The font is a placeholder, though I could see it in the final beta.

Anyways, any sort of details aesthetic-wise should be ironed out by Saturday.

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