Sunday, February 26, 2012

General play test comments from eric

Hey I haven't had a chance to review the results of all of my play test but I conducted around 8-10 (looks like only 7 completed the survey) and these are some general themes I noticed while just observing people play.


  • Players took a while to get through the second part, but the time spent there was essential to their success in the final part, otherwise they took much longer to meet goals
  • They were unsure if they were damaging the boss
  • They clicked too much, relating to not understanding how firing actually worked
  • Didn't seem to get that the pink dot helped aim a directional blast (either forgot the direction in instructions or just didn't notice it)
  • They moved around too much, too fast most of the time to maintain blocks (only a couple played the game well, aiming etc, waiting to gather blocks), 
  • Only one or two got aiming without being told. Telling the experienced gamers to slow down and watched what happens allowed them to realize how to gather blocks (it might be helpful to adjust the speed of gravity so its more significant during casual play). 
  • After being told the dot aims or to slow down to accumulate a grasp on blocks, about half of them got the mechanic with two practices, the others reverted to excessive, reckless clicking
  • few read all of the directions without being told more than once they needed to do so before playing, players who read all directions generally played much better than those who skimmed (would be helpful to have better visual ques without these directions)
  • most players asked how to do essential actions after beginning (absorbing blocks, most forgot about releasing blocks
  • less than half noticed the growth when absorbing blocks or shrinking when pressing L (and most only noticed it after enemy attack/gameplay was at a slower pace during the second square)
  • about a 1/3 of players released too many blocks and killed themselves lol
I'll update with more comments after I review the results. If you want to take a look at comments yourself you can download the PDF results from here.

1 comment:

  1. So after reading through these I think three priorities could be:

    Getting better directions for players, with visual cues

    Better visual cue for how the player is aiming the blast and gravity is working to accumulate blocks

    Better visual cues for enemies (spawning, damage, etc)

    ReplyDelete