Hail Glorious Victory!
I present to you my pitch for the game I think we should make. I call it Capsule. It's an action puzzle game in which you use machines that are housed in capsule pods to solve puzzles. Capsules have a variety of abilites from having a gatling gun, a laser, anti-gravity unit, block mover, mirrors, and we can more with other abilites as well.
The game itself i think is rather unique as i don't know any puzzle game that uses this kind of technique to solve things, but i had classmates refer to Portal as a similarity. I personally got the idea of using capsules from a Yu-Gi-Oh game.
Story: In the future, technology has advanced beyond our wildest dreams. But a focus has become using to technology so that human don't get hurt. Why have a unit in the military that disposes bombs when you can have a robot do it? Seeking to fulfill this need you (as the main character) create C.A.P.S Corp. The Customizable Armament Production Specialists make robots in easy to use containers called Capsules. Able to have a wide range of abilites you believe that this could change the world. But you want to make sure that you have the kinks worked out so you build a simulation system programmed with various terrains and dangers to test out the abilites of your capsules. You personally enter your mind into the simulation to add to the realism and for a while everything goes fine. Until a virus infects your simulation and traps you in there. Now you have to defeat the puzzles you created to get out alive, but the virus keeps changing the rules and the environments to keep you contained. Your life now depends on your ability to use the capsules to their full potential else your mind will be trapped in the simluation. No pressure.
Unique Hook: The hook for my game is the capsules themselves, the variety of them and being able to solve puzzles using them is an experience I don't think gamers have had before. Also building the virtual levels to incorporate different ways of winning the level will be really fun and make the player test their ability to think outside the box.
Proof of Concept: I've actually made most of the parts for this game already. I have some of the capsules done and the basic feel for a level. Here are some links to see what I have.
http://www.youtube.com/watch?v=44_tNt6-ihY&list=UUJc-5I7Udr1EM3AYjQC9amw&index=3&feature=plcp
http://www.youtube.com/watch?v=ta4k-40R1Qw&feature=related
Who would like this game?: I think people who like puzzle games will like this. Also action people will like this i think. Overall I think people who want a different experience will like this game.
Bonus Sections: why this will work?: Why do I think this will work? Because of the simplicity. The models are mostly done we can improve them add better textures spruce up the level design it's mostly all done. It's a very simple level design, we would just add obstacles to the chess board and figure out how the capsules will complete the level. We wouldn't have to add terrain unless it's really easy then we can but for the most part we can just use the chess board. As for programming we would have to have timed events, placement for the capsules, level set-up, but I think it should be easy to do especially since we can "creative borrow" code. Also I think it'll be fun, I found out we have a green screen that's rarely used, some I think we can go there do some dialogue and then we can tweak the video to look like we're holograms inside the simulation! You know have a blue tint and everything. And it'll be fun to make puzzles and see how challenging we can make it.
1 minute of AwesomeSauce!!!!: So the goal of all of this is to make a game that has 1 minute of awesome, so I say we give that to them literally. We'll set up the game with the hologram dialogue then we'll have the boss for the game (who i have a guy working on) create a bomb that'll explode in.....wait for it.....58 seconds!!!........Ok 1 minute. Anywho so the player will have 1 minute to blast through three levels of defense in order to kill the boss and win the game. So in that one minute we have high stakes, a sense of urgency and a real test of the players skills. I really think this'll work.
So I leave it up to you. I really think with the people we have we can make this work and do it right.
The good:
ReplyDelete-Developed narrative/story
-Solid puzzle gameplay
-Doable scope
What would need work:
-Innovation: While the puzzle game play is solid, nothing feels like it stands out enough. Cool abilites and mechanics could really help it stand out
-The hook: Would need to be revisited, it's highly developed in terms of story, but the capsules are intgrated into gameplay enough to draw me in. A refocus on the core gameplay and integration of capsules into gameplay would go a long way.
Overall it feels like story dictating game play, when it should be the other way around.The focus should be on the gameplay and the story should be made to fit innovative puzzle mechanics if necessary.
Definitely has some potential, and the fact that some of the models/stuff is already completed is a boon. However some elements seem arbitrary and there's nothing special about the capsules that justifies them being capsules instead of cubes, pills, or even mideval infantry.
ReplyDeleteI like the idea and that there are already parts done for it.
ReplyDeleteMy only concern is the one minute of awesomeness. I'm not sure how we can get there.
Good:
ReplyDeleteI agree with pretty much everyone. It would be pretty easy to do because; one, we have some art and concepting already done; two, it's well within the scope of this class.
Concerns:
All in all it's a simple puzzle game. Just like the hundreds you can find online at addictinggames.com notdoppler.com armorgames.com
I like the idea of capsules, it was a lot of reading though. I like the idea, I just would want to have more of an idea of how a typical game of capsule would really go. Are they object a player selects and places around the level to solve the puzzle? Are the capsules already in place throughout the level? Does the player need to find them? Are the puzzles different from room to room, or is it a continuous puzzle throughout a huge map?
ReplyDelete