Thanks,
Nate
JAN 16TH - 23RD
- Continue with gameplay design. Solidify a core mechanic that the game can expand from.
- Paper prototyping game mechanics.
- Artistic prototyping and concepts: background, floor tiles, terrain?
- Technical prototyping, set up movement and controls.
JAN 23RD - 30TH
- Begin puzzle design.
- Further test and possibly decide on an art direction.
- Work on functional in-game prototype.
JAN 30TH - FEB 6TH
- Complete in-game prototype.
- Use prototype to further test mechanics, puzzles and fun.
- Playtesting prototype out-of-class.
- Constant reiteration and tweaking.
FEB 6TH - 13TH
- Begin building in-game art content; background, floor tiles, terrain, walls, blocks, holograms.
- Solidify the 3 level designs.
FEB 13TH - 20TH
- Continue testing with the prototype.
- Begin importing art into game; testing if the art creates the effect that we are going for.
- Gather sound effects.
FEB 20TH - 27TH
- Reiterate on the art, finish importing.
- Build the first level.
- Import and test sounds.
FEB 27TH - MAR 5TH
- Finalize sounds.
- Build the second and third levels.
- Fix unforeseen art and programming bugs.
MAR 5TH - MAR 12TH
- Finishing polish.
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