Monday, January 16, 2012

Schedule

This is a preliminary schedule. If you have any additions/changes just post under comments and I'll update. 


Thanks,
Nate


JAN 16TH - 23RD

  • Continue with gameplay design. Solidify a core mechanic that the game can expand from.  
  • Paper prototyping game mechanics.
  • Artistic prototyping and concepts: background, floor tiles, terrain?
  • Technical prototyping, set up movement and controls.



JAN 23RD - 30TH


  • Begin puzzle design. 
  • Further test and possibly decide on an art direction.
  • Work on functional in-game prototype.


JAN 30TH - FEB 6TH



  • Complete in-game prototype.
  • Use prototype to further test mechanics, puzzles and fun.
  • Playtesting prototype out-of-class.
  • Constant reiteration and tweaking.



FEB 6TH - 13TH



  • Begin building in-game art content; background, floor tiles, terrain, walls, blocks, holograms.
  • Solidify the 3 level designs.


FEB 13TH - 20TH



  • Continue testing with the prototype.
  • Begin importing art into game; testing if the art creates the effect that we are going for.
  • Gather sound effects.



FEB 20TH - 27TH



  • Reiterate on the art, finish importing.
  • Build the first level.
  • Import and test sounds.



FEB 27TH - MAR 5TH



  • Finalize sounds.
  • Build the second and third levels.
  • Fix unforeseen art and programming bugs.



MAR 5TH - MAR 12TH




  • Finishing polish.


No comments:

Post a Comment