Sunday, January 22, 2012

Background update

After hours of hand-drawing each line, carefully inspecting them to make sure I didn't miss anything or make any sort of noticable mistake, I have at least half of a running background.

Check it out!

Of course one thing I always say is that you never get it right the first time.
My current problem with it is that it runs kind of slow for my tastes. Looks pretty sweet so far though. You'll notice a white line in the upper left corner. I can batch-process that thing out pretty easily in Photoshop, but given this is just a demo of what I have so far, it isn't important. Now the current plan this week is to get used to Unity shaders so I can finally start on the tiles. Maybe even work on getting the current background to loop, which MUST be done before this game is due.

Also, looking to get feedback from the team on it. As the blue-green debate is still under way, it is good to know I can pretty easily batch-process the colors too.

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