Monday, January 16, 2012

For class on Wednesday

Hey, I just wanted to keep all of you informed... 


David, Eric and I were talking with the instructor today after class about our new idea for the gameplay. He liked the idea but he was concerned that there wasn't a specific, simple mechanic at the core of the gameplay. 


http://www.youtube.com/watch?v=3LL9dB3eRy8

In this game, iBlast Moki, the main gameplay mechanic is  to place explosives to move an object from one area to another. On top of that, it utilizes the timing/chain reaction mechanic to offer a more rich experience. And most importantly, it's not overly complicated. We could definitely take some ideas from it.


Brian did some brainstorming exercises with us to help us get thinking about how to come up with solid, simple mechanics.  Essentially, we came up with a list of verbs that can be used to build off of.  Verbs like: Push, Explode, Converge, etc...  


As an example, we'll make a mechanic out of Converge, then Explode


Lets say you have a "toy" (a game without goals), where there is a flat 2d plane. On the plane is a bunch of junk spattered around. You click on the board and all the junk converges to your mouse... Let it go and BOOM! all the junk explodes outwards. Weeee!


I'm not saying we have to do something like this, but we should come up with a more "toy"ish way to use these capsules.


Wednesday is a work day, so we will have all class to meet and discuss. Brian said that he would help us get going on brainstorming. Personally, I would feel much more confident with this if we could solidify the gameplay before moving too far.


Just keep it in mind, and we'll discuss on Wednesday.




Thanks,
Nate

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