Glorious Victory
Monday, April 2, 2012
Monday, March 19, 2012
My contributions.
Particle Effects! (pretty much all of them)
Programming Assistant.
Sound Implementation.
Being an overall badass.
Programming Assistant.
Sound Implementation.
Being an overall badass.
Final Build Executable
Download final build here: http://nateselof.info/upload/upload/ViralFinalFinal.zip
Download old build here: http://nateselof.info/upload/upload/ViralFinal.zip
Download old build here: http://nateselof.info/upload/upload/ViralFinal.zip
Sunday, March 18, 2012
What I did (Sam)
-Concept Art
-Art Direction and Design
-UI Elements/Font
-Intro/Title/Control/Credit screen
-Title Screen buttons
-Game Logo
-Win/Lose cutscene
-Art Direction and Design
-UI Elements/Font
-Intro/Title/Control/Credit screen
-Title Screen buttons
-Game Logo
-Win/Lose cutscene
Friday, March 16, 2012
My Contributions to Viral by Todd Black
Per Brians' request here are the list of assests i contributed to the game.
1. Made models for enemies (triangles, metacircle, star destroyers)
2. Got sound effects and background music from hired composer (have permission to use as they were made for this game)
3. Modified Cutscene vids
4. Shaped Game Style to well....shapes.
5. Influenced digital art style (cubes looking the way they do, particular particle effects, etc)
6. Helped refine game mechanics (i.e force push, speed)
7. Guided level design to resemble a growing perspective.
Note: Post may change based on what Brian says.
1. Made models for enemies (triangles, metacircle, star destroyers)
2. Got sound effects and background music from hired composer (have permission to use as they were made for this game)
3. Modified Cutscene vids
4. Shaped Game Style to well....shapes.
5. Influenced digital art style (cubes looking the way they do, particular particle effects, etc)
6. Helped refine game mechanics (i.e force push, speed)
7. Guided level design to resemble a growing perspective.
Note: Post may change based on what Brian says.
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